
They have their own abilities and depending of the enemy you absorb and the animal friend you have at the moment, the way the power-ups work. Talking about the gameplay, it plays more or less like Kirby Adventure, but you have less power-ups and instead you have the support of your animal friends: A hamster called Rick, a fish called Kine, and a owl called Coo.

For a Gameboy game, there is a lot to do, and while it's possible to finish the game in just a day, it's a better experience if you just play in small dosis, and there is even an autosave feature that works exactly like in Kirby Adventure, so there's no pressure at all. After three spin-offs (two of them being reskins of other games), we return to the original Gameboy, a pretty interesting choice, considering the last two games were in the SNES.īeing a Gameboy game, this is considerably shorter than Kirby Adventure, but it's still a lot longer than the first Dream Land, having a total of 38 levels, a collectible that you need in order to unlock the true final boss, and a bonus mode where you can get extra lives, and that you need to do perfectly if you want to get the 100% completion.

The sixth Kirby game ever released, but just the third in the mainline series.
